STUDENT COMPUTING IN THE SIXTIES (English Edition)
Sobre
This book takes the reader back in time 50 years, to appreciate just how much Computer Science has advanced in that time frame. It tells of one student's interactions with various computers of the day. It covers programming from "one day turnaround time" to having an almost personal computer all to oneself but only at the computer lab. See the behind the scenes story of the first strategic video game development. See computer art from 50 years ago. Funny stories illustrate the fun times.
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