In this second issue of Game Development Bytes, we are going to be taking a look at creating a Blueprints based 'Directional Sprint Action', adding a few extra bells and whistles along the way, for good measure. For instance if the player should perform a strafing action whilst sprinting, we want the system to ease out of the sprint using a natural feeling deceleration.
To help build the system, we will make use of some extremely powerful UE4 Blueprint nodes such as Boolean Variables, Lerps, and the extremely powerful Timeline option.
Creating a ‘Direction Dependant’ Sprint Action (Unreal Engine 4: Game Development Bytes Book 2) (English Edition)
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