So, you've got yourself the GM guide to your favorite game, your friends are coming over in two days and you still don't have a good quest written out? Well fear not, because within the pages of this book are great ideas for any GM, fresh or experienced, to use on his unsuspecting group.
Also within these pages are a simple guide for writing your own quest story arc, a guide to different player types you will meet while Gm'ing, some very useful RPG abbreviations and a comprehensive list of RPG resources.
In this book you will be given the tools to create your very own quest with more than a little help along the way. These quests aren't fully mapped handouts, but instead offer suggestions and guildlines while allowing you to fill in some of the details.
You will be given a basic story to follow, along with hints of how to run them correctly. You won't be running a quest devised by someone else, but, instead you will be building off the ideas and story provided, therefore making the quest your very own.
By the time you've run every possible scenario in this book, you will be more than ready to start creating quests of your very own.
The quest in this book can be adapted to pretty much any RPG gaming system.
Also within these pages are a simple guide for writing your own quest story arc, a guide to different player types you will meet while Gm'ing, some very useful RPG abbreviations and a comprehensive list of RPG resources.
In this book you will be given the tools to create your very own quest with more than a little help along the way. These quests aren't fully mapped handouts, but instead offer suggestions and guildlines while allowing you to fill in some of the details.
You will be given a basic story to follow, along with hints of how to run them correctly. You won't be running a quest devised by someone else, but, instead you will be building off the ideas and story provided, therefore making the quest your very own.
By the time you've run every possible scenario in this book, you will be more than ready to start creating quests of your very own.
The quest in this book can be adapted to pretty much any RPG gaming system.