Have you ever wanted more suspense and peril in your rescue adventures?
Story Design Volume 4 - A rescue plot is an action-heavy structure where a supporting character (the victim) is being held against their will by the antagonist. The protagonist’s job is to locate the victim and escort them back to safety. There are variations possible, but the core of a rescue story comes down to finding and retrieving the victim.
Examples of the rescue plot include Black Hawk Down, Escape from New York, The Princess Bride, The Searchers, The Silver Chair, andThunderbirds.
Story Design: The Rescue covers all of the elements you need to prepare in order to tell a rescue story. It's based on concepts explored in Story Structure for Writers and Roleplayers, also published by Dancing Light Press. It's a big book that goes into greater detail on how to get the most out of the three-act structure, as well as developing a three-phase series (campaign, if you prefer) with a clear beginning, middle, and end. If you want to use your favorite roleplaying game system to tell stories with more depth than kill monster, get treasure, repeat (not that there's anything wrong with that), it is worth looking into.
Story Design Volume 4 - A rescue plot is an action-heavy structure where a supporting character (the victim) is being held against their will by the antagonist. The protagonist’s job is to locate the victim and escort them back to safety. There are variations possible, but the core of a rescue story comes down to finding and retrieving the victim.
Examples of the rescue plot include Black Hawk Down, Escape from New York, The Princess Bride, The Searchers, The Silver Chair, andThunderbirds.
Story Design: The Rescue covers all of the elements you need to prepare in order to tell a rescue story. It's based on concepts explored in Story Structure for Writers and Roleplayers, also published by Dancing Light Press. It's a big book that goes into greater detail on how to get the most out of the three-act structure, as well as developing a three-phase series (campaign, if you prefer) with a clear beginning, middle, and end. If you want to use your favorite roleplaying game system to tell stories with more depth than kill monster, get treasure, repeat (not that there's anything wrong with that), it is worth looking into.