"The first thing that I want you to accept is that the way you were taught to write stories in primary school, is probably the exact opposite to the way that you should go about writing any narrative."
This book explores the Winning Themes and Plot Elliments that translate well into popular video games. It takes you step by step through the proccess of choosing or constructing a basic plot formular; constructing a compelling plot; writting effective, likable, belivable charactors; finding visual themes; expanding the storyline into a format suitable for implimentation into a game; right down to writing the indervidual lines of dialogue.
Most importantly it does not use any high and lofty accademic language or retoric. For this reason it would also be useful as an introduction to writing any kind of plot, from novels to film.
This book explores the Winning Themes and Plot Elliments that translate well into popular video games. It takes you step by step through the proccess of choosing or constructing a basic plot formular; constructing a compelling plot; writting effective, likable, belivable charactors; finding visual themes; expanding the storyline into a format suitable for implimentation into a game; right down to writing the indervidual lines of dialogue.
Most importantly it does not use any high and lofty accademic language or retoric. For this reason it would also be useful as an introduction to writing any kind of plot, from novels to film.