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    WebRTC: APIs and RTCWEB Protocols of the HTML5 Real-Time Web (English Edition)

    Por Alan B. Johnston

    Sobre

    WebRTC, Web Real-Time Communications, is revolutionizing the way web users communicate, both in the consumer and enterprise worlds. WebRTC adds standard APIs (Application Programming Interfaces) and built-in real-time audio and video capabilities and codecs to browsers without a plug-in. With just a few lines of JavaScript, web developers can add high quality peer-to-peer voice, video, and data channel communications to their collaboration, conferencing, telephony, or even gaming site or application. Key topics such as signaling, security and privacy, and NAT traversal with ICE, STUN, and TURN protocols are covered.

    The third edition has an enhanced demo application which now shows the use of the data channel for real-time text sent directly between browsers. Also, a full description of the browser media negotiation process including actual SDP session descriptions from Firefox and Chrome. Hints on how to use Wireshark to monitor WebRTC protocols, and example captures are also included. TURN server support for NAT and firewall traversal is also new.

    This edition also features a step-by-step introduction to WebRTC, with concepts such as local media, signaling, and the Peer Connection introduced through separate runnable demos.

    Written by experts involved in the standardization effort, this book contains the most up to date discussion of WebRTC standards in W3C and IETF. Packed with figures, example code, and summary tables, this book is the ultimate WebRTC reference.

    Table of Contents

    1 Introduction to Web Real-Time Communications
    1.1 WebRTC Introduction
    1.2 Multiple Media Streams in WebRTC
    1.3 Multi-Party Sessions in WebRTC
    1.4 WebRTC Standards
    1.5 What is New in WebRTC
    1.6 Important Terminology Notes
    1.7 References

    2 How to Use WebRTC
    2.1 Setting Up a WebRTC Session
    2.2 WebRTC Networking and Interworking Examples
    2.3 WebRTC Pseudo-Code Example
    2.4 References

    3 Local Media
    3.1 Media in WebRTC
    3.2 Capturing Local Media
    3.3 Media Selection and Control
    3.4 Media Streams Example
    3.5 Local Media Runnable Code Example

    4 Signaling
    4.1 The Role of Signaling
    4.2 Signaling Transport
    4.3 Signaling Protocols
    4.4 Summary of Signaling Choices
    4.5 Signaling Channel Runnable Code Example
    4.6 References

    5 Peer-to-Peer Media
    5.1 WebRTC Media Flows
    5.2 WebRTC and Network Address Translation (NAT)
    5.3 STUN Servers
    5.4 TURN Servers
    5.5 Candidates

    6 Peer Connection and Offer/Answer Negotiation
    6.1 Peer Connections
    6.2 Offer/Answer Negotiation
    6.3 JavaScript Offer/Answer Control
    6.4 Runnable Code Example: Peer Connection and Offer/Answer Negotiation

    7 Data Channel
    7.1 Introduction to the Data Channel
    7.2 Using Data Channels
    7.3 Data Channel Runnable Code Example
    7.3.1 Client WebRTC Application

    8 W3C Documents
    8.1 WebRTC API Reference
    8.2 WEBRTC Recommendations
    8.3 WEBRTC Drafts
    8.4 Related Work
    8.5 References

    9 NAT and Firewall Traversal
    9.1 Introduction to Hole Punching
    9.3 WebRTC and Firewalls
    9.3.1 WebRTC Firewall Traversal
    9.4 References

    10 Protocols
    10.1 Protocols
    10.2 WebRTC Protocol Overview
    10.3 References

    11 IETF Documents
    11.1 Request For Comments
    11.2 Internet-Drafts
    11.3 RTCWEB Working Group Internet-Drafts
    11.4 Individual Internet-Drafts
    11.5 RTCWEB Documents in Other Working Groups
    11.6 References

    12 IETF Related RFC Documents
    12.1 Real-time Transport Protocol
    12.2 Session Description Protocol
    12.3 NAT Traversal RFCs
    12.4 Codecs
    12.5 Signaling
    12.6 References

    13 Security and Privacy
    13.1 Browser Security Model
    13.2 New WebRTC Browser Attacks
    13.3 Communication Security
    13.4 Identity in WebRTC
    13.5 Enterprise Issues
    13.6 Privacy
    13.7 ZRTP over Data Channel
    13.8 Summary
    13.9 References

    14 Implementations and Uses
    14.1 Browsers
    14.2 Other Use Cases
    14.3 STUN and TURN Server Implementations
    14.4 References

    Appendix A – The W3C Standards Process
    A.1 Introduction to the Wo
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