For many armatures, the first step they take on their personal project is their first mistake. Sometimes it really is a case of “Don’t just do something, sit there!” An Indie game project takes ALLOT of time. Spending the time upfront to plan the design, structure, workflow, etc. is an absolute must. How you start will define how, (or if) you finish. Many of the principles taught in this book can be applied to other sectors of industry, but this book is written with a focus on managing an Indie Game Project. Hopefully this book will make your next project a success.
The LEET Indie Creator: How to Manage the Project (English Edition)
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